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Scrapyard Bob
EVE University Ivy League
370
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Posted - 2011.11.19 14:43:00 -
[1] - Quote
The two general setups for P1->P2, or P2->P3 with CCU4 skill are:
(3) LPs, each with (6) AIFs (for a total of 18) (2) LPs, each with (10) AIFs (for a total of 20)
The 3+18 method runs for about 54-55 hours before needing to be refilled, the 2+20 runs for about 36 hours.
http://wiki.eveuniversity.org/Colony_Management#Barren_Planet_.28P2.2FP3_Factories.29
There's also a P1->P3 setup that I've been playing around with which is (2) LPs and (20) AIFs (or 25 with CCU5). Primary advantage of the P1->P3 setup is that it avoids the import/export tax on the P2 interim product. Right now, tariffs paid on P2 are rather tiny, but if P2 tariffs were put in line with the other tariffs then it would make more sense to go straight from P1 to P3. |

Scrapyard Bob
EVE University Ivy League
391
|
Posted - 2011.11.24 05:48:00 -
[2] - Quote
If your setup requires changing schematics daily or every other day or fiddling with the colony twice a day just to get some sort of optimal throughput - you're going to burn yourself out within 2-6 weeks. The profits (except maybe for P4) are just not that good that it's worth spending 15-30 minutes per day reworking schematics on a bunch of factories.
Import inputs, have everything configured to route automatically, export outputs. Less work, less clicks, more time to tend to other business.
Which is why I prefer a 20 or 25 AIF setup. Each line of (5) AIFs operates independently. Four of the AIFs in each line produce P2, with the fifth producing P3. Duplicate for as many lines as you can fit in before you run out of PG/CPU (four lines for a level IV CC). Sure, there's some spare CPU or PG to go around, but it keeps everything dead simple with no way to break things by changing the wrong schematics or forgetting to route output. |

Scrapyard Bob
EVE University Ivy League
391
|
Posted - 2011.11.24 12:43:00 -
[3] - Quote
Primary advantage of going P1->P3 is tax avoidance. The downside is that it only runs for 41 hours before running dry (in a 20+2 setup) and only 32 hours in a 25+2 setup. Under the current tariff scheme, the import/export taxes on P2 is a joke - but that might change in the expansion where you actually have to pay 3-15% of the P2's market value in moving it from the first planet to the other.
(The other minor advantage is that many of the P1->P3 inputs for Robotics are the same as the other P2 POS fuels that I'm making, and I don't have to stockpile Consumer Electronics.)
Primary advantage of the 18+3 setup which only go P1->P2 or P2->P3 is convenience. For the P1->P2 factory worlds, you get 54 hours of hands-off processing. For the P2->P3 step it varies a bit more depending on whether the P3 is a 2-input or 3-input recipe.
Using today's market prices: My P1->P2 (3+18) factory worlds make about 800k to 3100k ISK/day (54h capacity) in profits. My P1->P3 factory world (20+2 setup, 41h capacity), I'm only making 1700k/day. But that's because Consumer Electronics (the intermediate P2) is underwater (-10% profit for making it), otherwise it would also be up around 3M/day.
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Scrapyard Bob
EVE University Ivy League
391
|
Posted - 2011.11.24 17:57:00 -
[4] - Quote
Hint - make a spreadsheet where you plug in how empty the LPs are, and it tells you how many units of each input to import to fill up the LP without leaving any dregs behind.
For the 18+3 setup making P1->P2, if I have 10000 m3 free in each LP, then I need to import Floor(5000 m3 / (0.38 * 40 * 6)) * (40*6) to each of those LPs. Which works out to 12960 of each P1 - imported to each of the 3 LPs on the planet. So when I undock in my orca, I'm carrying
12960 + 12960 + 12960 of P1 input #1 12960 + 12960 + 12960 of P1 input #2
If I only have 6000 m3 free in each of the (3) LPs, then I import:
Floor(3000 m3 / (0.38 * 40 * 6)) * (40*6) = 7680 of each P1 to each LP
Basically, you always work in multiples of (40 * # of AIFs) for P1 inputs. |

Scrapyard Bob
EVE University Ivy League
410
|
Posted - 2011.11.29 03:34:00 -
[5] - Quote
P1 to P3 on a single planet with CCU4. With CCU5, I think you can add a 5th production chain.
http://wiki.eveuniversity.org/Colony_Management#Barren_Planet_.28P1_to_P3_Factories.29
Load (2) P1s into the left LP, load the other (2) P1s into the right LP. Come back in about 40 hours (with the 20 AIF setup, otherwise about 32 hours with the 25 AIF setup). |
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